D2 Attack Speed Calc

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  1. 3: All pets wait 15 frames between each attack. This delay is included in the calculations of the damage per second (DPS). This delay is included in the calculations of the damage per second (DPS). 4: The fire damage of Enchant is not calculated as this would need extensive knowledge about the skills and equipment of the character that casts.
  2. Base weapon speed (Crossbow): Ballista (Buriza-Do Kyanon): 10 Chu-Ko-Nu: -60 Colossus Crossbow: 10 Demon Crossbow: -60. Base weapon speed (Javelins): Ceremonial Javelin (Titan's Revenge): -10 Matriarchal Javelin (Thunderstroke): -10. Attack Speed: Bow normal/strafe.
  3. Diablo 2 offers four attributes that can be found as affixes on magic and rare items, or on many uniques and set items that will affect how quickly your character will move in certain situations. These four attributes are: FBR: Faster Block Rate FCR: Faster Cast Rate FHR: Faster Hit Recovery IAS: Increased Attack Speed To understand what a breakpoint is and how they work, it is important to.
  4. But anywayz so the weapon stats give the weapon +60% Faster Attack Speed. Meaning like 20% of it brings it to very fast and the extra 40% adds even faster attack speed. Then I have Gloves that.

See full list on diablo.fandom.com.


Titanseal attack speed calculator

Next Skill Level: 1
Duration: +8 Seconds
Enemy Defense: -40
Radius: 13.3 Yards
Mana Cost: 5


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Faster Run/Walk speed, mostly called simply FRW, is a property boosted by equipment (usually boots) and also by charms. Heavier armor and shields lowers walk/run speed, while heavier body armor increases stamina drain.

Faster Run/Walk items will make your character move faster when walking and running. How fast your character actually moves is affected by several factors.


  • 4Basic Movement Speeds
  • 5Movement Speed Formulas

Background[edit]

All characters in Diablo II move at the same speed in basic gear, but they differ as they gain bonuses from equipment and skills. Numerous skills increase walk/run speed.

Walk/run speed is normally boosted by added FRW gear; each increase is discernible, though perhaps not to the naked eye. (See breakpoints for various actions here).

Unlike attack speed or cast rate, the result of the formula is in YARDS, not FRAMES. All of the frame-based formulas have breakpoints because frames has to be a whole number (i.e. an animation can take 2 frames, or 3 frames, but it can't take 2.37 frames). There is no requirement for *YARDS* to be a whole number (i.e. you can run at 2.37 yards per second), so the formula results in no breakpoints. It's sort of like the Magic Find formula- both suffer from diminishing returns, but neither has any breakpoints. Every percentage of FR/W and Magic Find is an improvement over the percentage before. -- Source


Definition of Yards[edit]

Movement speed in Diablo II is measured in yards per second (yards/s). A yard is 32 pixels in horizontal direction and 16 pixels in vertical direction.


Visible Screen Size in Yards[edit]

The screen size is 640x480 or 800x600 pixels. The lower panel takes 48 pixels, leaving 640x432 pixels in the smaller screen mode and 800x552 pixels in the larger one for the game play area. Thus, the visible screen has the following proportions in yards:


Screen Size Visible Screen Width Height
640 x 480 640 x 432 20 yards 27 yards
800 x 600 800 x 552 25 yards 34.5 yards


Basic Movement Speeds[edit]

The basic walking and running speeds are the same for all characters.

D2 Attack Speed Calc


Mode Basic Speed Remarks
Walking 6 yards/s -
Running 9 yards/s Walking speed +3 yards/s.
Charging 22.5 yards/s Paladin combat skill. Unaffected by item based Faster Run/Walk.


Monsters' base movement speeds vary.


Minimum Movement Speed[edit]

Minimum walk/run speed is 1.5 yard/s (1/4 walk speed). Regardless of how chilled or slowed you are, you cannot move slower than this. Note that running speed is calculated from an unmodified walking speed and, thus, the running speed may be lower than 3 yards/s but never below 1.5 yard/s.

Charge speed has a floor of 18 yards/s. However, if speed is modified while charging then it's effectively reduced to running speed, with a floor of 1.5 yards/s.

Movement speed is affected by items, skills, armor/shield weight, and slowing effects, such as chill and slow.


Faster Run/Walk: Items[edit]

Walking and running speed are modified by Faster Run/Walk (FRW) items, but charging speed is unaffected by them. Item based FRW is subject to diminishing returns. The effect of 0 % to 295 % FRW to run/walk speed is listed in the table below.


Effect on Run/Walk Speed in yards/s
FRW Speed FRW Speed FRW Speed
0 % +0.00 100 % +3.60 200 % +5.10
5 % +0.24 105 % +3.66 205 % +5.16
10 % +0.54 110 % +3.78 210 % +5.22
15 % +0.78 115 % +3.90 215 % +5.28
20 % +1.02 120 % +3.96 220 % +5.34
25 % +1.36 125 % +4.08 225 % +5.40
30 % +1.50 130 % +4.14 230 % +5.40
35 % +1.68 135 % +4.26 235 % +5.46
40 % +1.86 140 % +4.32 240 % +5.52
45 % +2.04 145 % +4.38 245 % +5.58
50 % +2.22 150 % +4.50 250 % +5.58
55 % +2.40 155 % +4.56 255 % +5.64
60 % +2.52 160 % +4.62 260 % +5.70
65 % +2.70 165 % +4.68 265 % +5.70
70 % +2.82 170 % +4.74 270 % +5.76
75 % +3.00 175 % +4.80 275 % +5.82
80 % +3.12 180 % +4.86 280 % +5.82
85 % +3.24 185 % +4.92 285 % +5.88
90 % +3.36 190 % +4.98 290 % +5.88
95 % +3.48 195 % +5.04 295 % +5.94


FRW Diminshing Returns Chart[edit]

Visual representations of this property and its diminishing returns at higher levels. Chart by Virtuous.


Faster Run/Walk diminishing returns.


Faster Run/Walk: Skills[edit]

Skills, such as Vigor, increase movement speed. Their effect is not subject to diminishing returns. FRW from skills increases movement speed as follows:


FRW% (Skills) Run/Walk Speed Charge Speed
1 % +0.06 yards/s +0.09 yards/s
10 % +0.60 yards/s +0.90 yards/s
100 % +6.00 yards/s +9.00 yards/s


For example, level 7 Vigor gives 32 % FRW, which translates into +1.92 yards/s with run/walk and +2.88 yards/s with Charge. FRW from different skills stacks.


Speed Reduction from Armors and Shields[edit]

Heavy and medium armors and shields reduce movement speed as follows:


Armor/Shield Run/Walk Speed Charge Speed
Medium armor -0.30 yards/s -0.45 yards/s
Medium shield -0.30 yards/s -0.45 yards/s
Heavy armor -0.60 yards/s -0.90 yards/s
Heavy shield -0.60 yards/s -0.90 yards/s


Thus, the maximum run/walk speed reduction from the armor and the shield is 1.20 yards/s (both heavy). The maximum reduction to charging speed is 1.80 yards/s.


Slowing Auras, Items & Chilling Attacks[edit]

Anything that slows, such as Slows Target By X% items, Holy Freeze, and chill from cold attacks, are treated as negative skill based FRW.


FRW Run/Walk Speed Charge Speed Remarks
Chill from a cold attack -50 % -3.00 yards/s -4.50 yards/s -50% only applies to player, mercenary and pet; monster chill effectiveness varies.
Slows Target By X% -X% X% * -0.06 yards/s X% * -0.09 yards/s Maximum 90%, or 50% for player, mercenary and boss monsters.
Holy Freeze aura - X % X% * -0.06 yards/s X% * -0.09 yards/s X is maximum (least negative) of percentage displayed or target chill effectiveness
Decrepify curse -50 % -3.00 yards/s -4.50 yards/s -


Monster Speed Bonuses[edit]

Monsters' speed bonuses are treated as skill based FRW (no diminishing returns). Note that monsters' base movement speeds vary, and thus the increase in yards/s is usually not the same as for characters.


Monster Walk/run speed
Champion and Possessed +20 %
Fanatic champion +100 %
Extra Fast Unique and its minions +100%
Attack


Movement Speed Formulas[edit]

Walking Speed[edit]

EffectiveWalkSpeed = BaseWalkSpeed * (1 + Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)

where

  • BaseWalkSpeed is 6 yards/s for all characters
  • Skill_FRW is skill based FRW minus slow effects
  • Item_FRW is item based FRW
  • [] indicates rounding down.
  • Armor_Speed is the sum of the speed reduction from armor and shield (a negative number). The reduction is -5 for medium armors/shields and -10 for heavy armor/shields.

Additionally, if EffectiveWalkSpeed < BaseWalkSpeed / 4, EffectiveWalkSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1.5 yard/s for EffectiveWalkSpeed.


Running Speed[edit]

EffectiveRunSpeed = BaseRunSpeed + BaseWalkSpeed * (Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)

where BaseRunSpeed is 9 yards/s for all characters and other terms as above. Substituting EffectiveWalkSpeed into this formula, we get:

EffectiveRunSpeed = EffectiveWalkSpeed + BaseRunSpeed - BaseWalkSpeed

By entering the values of BaseRunSpeed and BaseWalkSpeed in the formula, we get:

EffectiveRunSpeed = EffectiveWalkSpeed + 3 yards/s (where EffectiveWalkSpeed > 1.5)

Additionally, if EffectiveRunSpeed < BaseWalkSpeed / 4, EffectiveRunSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1.5 yard/s for EffectiveRunSpeed.


Charging Speed[edit]

ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) + (BaseRunSpeed * 150%)

where the terms are as above. By substituting BaseRunSpeed, we get:

ChargeSpeed = 13.5 yards/s + 9 * (1 + Skill_FRW / 100 + Armor_Speed / 100)

A floor of -50% applies to the sum of Skill_FRW and Armor_Speed, so minimum Charge speed is 18 (13.5 + 9*0.5) yards/s. However, if speed is modified while charging then the Charge bonus is lost and speed is calculated as follows:

D2 Attack Speed Calc
ChargeSpeed = max(9 + 6 * (1 + Skill_FRW / 100 + Armor_Speed / 100) , 1.5)


References[edit]

  • faster run walk breakpoint thread, particularly this post.

Weapon Speed Calculator D2

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D2 Attack Speed Calc Calculator