Elder Scrolls Arena Remake

Skyblivion is a name that most modders of Skyrim or Oblivion may have heard at one time or another over the last 9 years. It's an incredibly ambitious project which aims to recreate the entirety of The Elder Scrolls IV: Oblivion in the newer game engine used by Skyrim. Elder Scrolls Arena Remake. This is another one of my projects that has since been permanently confined to my extremely large collection of dead or unfinished projects. Irrwizard, Return to Arena, was probably one of my best attempts at creating an Elder Scrolls Arena remake. (Irrwizard was the name of the game framework I created based on the Irrlicht rendering engine).

Hello everyone,
I would like to let you all know about my Arena project I've been working on this year. It's an open-source engine re-implementation for The Elder Scrolls: Arena in C++, available on GitHub here: https://github.com/afritz1/OpenTESArena. It's still pretty early in development, but progress has been steadily chugging along for a while now. I posted about it in the OpenMW forums in early October as well: https://forum.openmw.org/viewtopic.php?f=4&t=3835.
I also saw that Interkarma recently got support for CFA files implemented. I finished support for that myself just a couple weeks ago with the help of WinArena as well . I'm pretty sure my project can handle all the Arena image formats now.
Anyway, good luck with Daggerfall Unity! I'm occasionally on the #opentesarena freenode channel if anyone would like to talk about my project or Arena in general.
The Elder Scrolls: Arena
Developers
Release dates
DOS1994
Windows (DOSBox)September 10, 2013[1]
Reception
IGDB88
  • 1Availability
  • 2Essential improvements
  • 3Game data
  • 6Audio
  • 7Other information
⤏ Go to series page
The Elder Scrolls: Arena1994
The Elder Scrolls II: Daggerfall1996
An Elder Scrolls Legend: Battlespire1997
The Elder Scrolls Adventures: Redguard1998
The Elder Scrolls III: Morrowind2002
The Elder Scrolls IV: Oblivion2006
The Elder Scrolls V: Skyrim2011
The Elder Scrolls Online2014
The Elder Scrolls V: Skyrim Special Edition2016
The Elder Scrolls: Legends2017
The Elder Scrolls V: Skyrim VR2018
The Elder Scrolls: BladesTBA
The Elder Scrolls VITBA

Key points

Floppy disk version re-released as a free download in 2004 to celebrate the 10th anniversary of The Elder Scrolls series.
ArenaSetup is a pre-packaged installer for Windows, including the CD version of the game.

General information

Official forum
The Unofficial Elder Scrolls Pages
UESP forum
GOG.com Community Discussions for game series
GOG.com Support Page

Availability[edit]

SourceDRMNotesKeysOS
Retail Floppy version: requires manual to answer Shift Gate copy protection questions.[2] Use DOSBox.
Retail CD version: disc check. Use DOSBox.
Official websiteThis is the CD version pre-packaged with DOSBox.
Official website The floppy disk version from the official site (without DOSBox).
The GOG.com version is available by purchasing any other game on GOG.com published by Bethesda Softworks.

Version differences[edit]

The CD version has voice acting during cutscenes, removes the Shift Gate's copy protection questions,[2] a remastered ending, and small graphical changes to items like shields. The two versions are otherwise identical.
The Elder Scrolls Anthology includes the floppy version.[3]

Essential improvements[edit]

Patches[edit]

Patch 1.06 is the latest patch for the retail floppy version. The CD version and the freeware floppy version are already fully patched.

Run in DOSBox[edit]

To play Arena properly under DOSBox, make the following changes to the DOSBox configuration file[4]):
  • Change core=auto to core=dynamic
  • Change aspect=false to aspect=true
  • (OPTIONAL) Change scaler=normal2x to scaler=normal3x
  • Change fullresolution=original to fullresolution=desktop
  • Change cycles=auto to cycles=max or (OPTIONAL) cycles=fixed 20000
  • Change output=surface to output=opengl or output=ddraw (Windows)
If output= isn't changed from surface and the aspect= command is turned to true, the game will become unplayable.
Changing scaler= to 'normal3x' will emulate the game in windowed mode at twice the resolution, staying faithful to the original's size. Paired well with aspect=true.
Changing the cycles= command to max will force DOSBox to emulate the game at a higher framerate with high detail settings, but animations will be sped up, making NPCs very hard to talk to, as they move too fast. This also applies to enemies.
Changing the cycles= command to 'fixed 20000' will force the game to play as it should on release, but will become unplayable on higher detail levels due to slowdown.
Changing the core= command to 'dynamic' will allow the game to run at a higher framerate when using high detail settings, as opposed to 'auto.'

Enhanced Music[edit]

When installing the game under DOSBox, the guide provided by Bethesda recommends SoundBlaster 16 for the music and sound emulation. This provides faithful, but worse musical-quality. For increased musical quality, the Soundcard settings must match these:

  • SOUND: Sound Blaster or SB16 (or compatible) - I0:220 IRQ:7 DMA:1
  • MUSIC: General Midi or MPU-401 - I0:330 IRQ:2 DMA:1
Scrolls
While improving musical fidelity, GeneralMIDI will make various dungeon tracks sound 'awkward' due to the new instrument sounds.
Some dungeon music won't play if GeneralMIDI or SoundBlaster is used, as both modes have special music. GeneralMIDI seems to have the most variation.
When using SoundBlaster, some overworld music, like the snowing music, will have odd, warping-sounding instruments in the background.

Game data[edit]

Save game data location[edit]

SystemLocation
DOS <path-to-game>*.0*
<path-to-game>NAMES.DAT
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Each save is comprised of multiple *.0* files, with the extension's number matching the slot it was saved to.[5]
NAMES.DAT stores the save file names (saves can still be loaded without it).
In-game settings are stored in each save rather than shared.

Tes Arena Unity

Save game cloud syncing[edit]

SystemNativeNotes
GOG Galaxy

Video[edit]

General settings.
Graphics featureStateNotes
Widescreen resolution 320x200 only, see the DOSBox page for more information.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
WindowedToggle with Alt+ Enter (when using DOSBox).
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPSCapped at 70 FPS.
120+ FPSCapped at 70 FPS.
High dynamic range display (HDR)

Input[edit]

Keyboard and mouseStateNotes
RemappingKey remapping only available while pressing Alt+F1 in DOSBox. Also see the 'TES Arena Remapped' mod, which supplies a Dosbox control file enabling modern WASD controls.
Mouse acceleration
Mouse sensitivityFor DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimisedTouchscreen rarely works, and only for menus.
Controller
Controller supportFor DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).

Audio[edit]

Supported SoundCards for MIDI
Audio featureStateNotes
Separate volume controlsSound and Music.
Surround soundmono; only one sound can be played at the same time.
SubtitlesAll dialogue is text.
Closed captions
Mute on focus lost
This game supports the MT-32 and General MIDI for music.

Localizations

Elder Scrolls Arena Remake

LanguageUIAudioSubNotes
EnglishOnly cutscenes are voiced.
FrenchUse Projet French Arena or ArenaSetup. Some text is English.
RussianFan translation download

Other information[edit]

API[edit]

Technical specsSupportedNotes
DOS video modesVGA

OpenTESArena[edit]

Reverse engineered fan-made port of the game based on SDL2 which supports Linux and Windows. However, it is still in alpha and the software must be compiled for now. Instructions & requirements are available.

System requirements[edit]

DOS
MinimumRecommended
Operating system (OS)5.0
Processor (CPU)Intel 386 25 MHz 386/33 MHz (Intel 486/33+)
System memory (RAM)4 MB
Hard disk drive (HDD)25 MB
Video card (GPU)VGA
Sound (audio device)General Midi, Roland, SoundBlaster, Ultrasound, Aria, Ensoniq, ESS, Wave Blaster

Notes

  1. File/folder structure within the installation folder reflects the path(s) listed for DOS and/or PC booter game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).

References

  1. Now Available: The Elder Scrolls Anthology in North America | Bethesda Blog
  2. 2.02.1Arena:Escape From Prison - UESPWiki
  3. Now Available: The Elder Scrolls Anthology in North America | Bethesda Blog
  4. Settings recommended by Gemini in Ancient DOS Games --- Episode 48: The Elder Scrolls I: Arena
  5. Arena:Save Games - UESPWiki