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For Half-Life 2 on the PC, GameFAQs has 300 cheat codes and secrets. With Half-Life 2 so close to completion, and with the likes of Team Fortress 2 and Half-Life 3 to look forward to (see Looking Forward', above), the future is surely bright for a company that's constantly striving to roll back the barriers in an attempt to take the FPS genre to all-new heights.

  • Half Life 2 (+19 Trainer) More Half-Life 2 Trainers. H4x0r Half-Life 2: Provenance (+7 Trainer) Revelation Half Life 2 (Unlocker).
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Back in 2005-2007, when Valve still had episodic system in mind the development of one of Half-Life 2 episodes was given to outsource company. At first it was Warren Spector's Junction Point Studios, and then since 2006 - Arkane. Before this day we only had some pieces of informations, few screenshots and model renders from Arkane's project. For more information you could visit a discussion thread on our forums.
Today a new documentary about Arkane Studios was released on Noclip channel. As we predicted there was plenty of new information, screenshots, concept-art and video footages from the cancelled Half-Life 2 episode Return to Ravenholm.
Here's a short list with some of the facts from this video:
-A playable build still exists inside Arkane studio
-They had a build of Episode Four's previous iteration from JPS but from the looks of it they decided not to use their ideas. Half-life 2 megaHalf
-Inside their team this project was called just 'Ravenholm'
-The protagonist was Lt. Shephard from Opposing Force (it seems G-Man gave him a nice promotion, from corporal all the way ti leutenant )
-The main part of the game was to be insite an abandoned asylum, most likely somewhere not far from Ravenholm, and near the end of it in the town itself.
-Father Grigori was making some experiments with Headcrab's toxins in hopes to find immunization from them and we were to assist him in this
-Grigori was testing the cure's prototypes on animals and on himself. Later in the game he would get mutations that he would try to hide, e.g. under the hood.
-In the end of the game he would become fully mutated and most likely would be some kind of final boss.

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-They planned to use Viktor Antonov's idea cut from HL2 - huge wind turbines that were built to generate electricity
-Two of the new enemies were mutated monkeys that are scared of flashlight and zombies that could spit acid
-Some of the new wepons were nailgun, some kind of plazma weapon and leaf blower
-Nailgun could be used to solve puzzles with electricity by connecting the circuits with bolts с

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-Leaf blower could be used for rocket jumps

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-The ending wasn't revealed because according to the developers Valve still can somehow use it in their next games

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Of course it's better to see all this byyourself and enjy another portion of content that unfortunately most likely will never be released as a full game.